A real-time 3D scan of the Sálajiegna glacier in Swedish Lapland, its crevassed calving front meeting a meltwater lake below snow-covered mountains.

3D and AI storytelling

Real expeditions rebuilt as explorable 3D worlds, with AI guides that answer from the science

Stories you can walk through, and talk to

Martin Edström builds interactive narratives where the audience moves through a real place in 3D and can ask the story questions. Together with IVAR Studios, the Stockholm studio he co-founded in 2016, he is developing exped.earth: real scientific expeditions rebuilt as explorable 3D worlds, guided by AI characters that answer only from that expedition’s own research.

It is the latest step in more than a decade of pushing storytelling formats forward. Martin published an interactive 360-degree story from a refugee camp in 2012, directed virtual reality documentaries for National Geographic, and has spent the years since moving from 360-video into photogrammetry, WebXR and real-time 3D.

A flight over the Sálajiegna glacier scan from the Nordic Glaciers expedition on exped.earth, rendered live in the browser.

From field data to explorable worlds

The workflow started in the field. On the Uncharted Caves of Kyrgyzstan expedition in 2019, Martin led the drone team surveying around 50 km² of the Tian Shan mountains. The team made 130 drone flights, captured more than 12,500 images, and processed them into 3D terrain models every night in a basecamp tent.

Those models became a working tool rather than an afterthought. Of the 46 possible cave openings the expedition mapped, 78% were first spotted from the air rather than on foot.

A cave opening in a limestone slope in Kok-Kiya, Kyrgyzstan, marked with a pin in a photogrammetry model.
A cave opening in Kok-Kiya, marked in the 3D model built from the 2019 expedition's drone images.

The same data now lives on in two forms. You can explore the terrain yourself in the interactive 3D maps of the survey area. And it is the first expedition on exped.earth, where an AI guide flies you through the valleys of Kok-Kiya and down to the openings the team found.

The capture-to-3D pipeline runs through Martin’s other recent work, most of it produced with IVAR Studios:

Nordic Glaciers: an expedition with an AI guide

The second expedition on exped.earth goes to Sálajiegna in Swedish Lapland, one of Sweden’s largest glaciers. Its ice ends in a lake, at a calving front up to 38 metres high that no visitor can safely approach. The story is built on a 2022 field campaign by researchers from Stockholm University and KTH, who used a drone and an uncrewed survey boat to measure how the glacier loses ice. Their results were published in the Journal of Glaciology in 2024.

Your guide is SAL-01, an AI character embodied as a survey drone that flies alongside you. It narrates the campaign chapter by chapter, from morning to evening, and answers your questions by voice or text. When it explains where the glacier loses its mass, the ice lights up where it happens. Calving events are staged where the survey boat recorded them.

SAL-01, the expedition's AI guide, talking to the visitor over the ice of Sálajiegna.

AI that cites its sources

The guide does not improvise. Each expedition’s research, from the published papers to the field notes, becomes a dataset of its own, and the AI answers only from that. Ask it where its information comes from, and it names the field campaign and the paper.

Talking to the guide over the Sálajiegna scan. Answers come from the expedition's research, and the guide can say which paper they come from.

A few principles shape how Martin and IVAR Studios use AI in storytelling:

exped.earth runs in the browser and in VR, in English and Swedish. It is currently in invite-only beta, with two expeditions available and a third, from the Baltic Sea, in production. Read more about exped.earth on the IVAR Studios site.

field.tours: the engine underneath

exped.earth runs on field.tours, an engine IVAR Studios is building to stream high-resolution 3D scans in the browser and turn them into stories you can talk to. Semantic tagging tells the engine what everything in a scan is, so the AI can show you a feature while it talks about it. Scans that used to require a huge download open in seconds.

The same engine is now being offered to museums and heritage sites. Early tours include the Anundshög runestone in Västerås and Delsbogården at Skansen in Stockholm.

Work together

Museums, research groups, foundations and publishers with a place or a body of research that deserves a wider audience are welcome to get in touch. You can also read more about Martin or see the rest of his immersive work.